Corellian Engineering Corporation
Action VI Transport


This is joint-effort project was developed by, Frank V Bonura, and Ross Hedvicek, with additional help provided by, "B.M.K.", and Lucas P. The project is based on the original novels by Timothy Zahn. It was also based mainly on the exterior drawings by: Rob Caswell ("The Rebel Alliance Sourcebook").

Official statistics and capsule from "STAR WARS Pirates & Privateers" page 69 - written by Timothy S. O'Brien

Action VI Bulk Freighter

Craft: Corellian Action VI Transport
Type: Medium Bulk freighter
Scale: Capital
Length: 125 meters
Skill: Space Transports: Action VI Transport
Crew: 10
Cargo capacity: 90,000 metric tons
Consumables: 3 months
Cost: 1,000,000 (new), 500,000 (used)
Hyperdrive Multiplier: x3
Nav Computer: No (uses droid or starport computations)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 3D
Sensors:
     Passive: 20/0D
     Scan: 30/1D
     Search: 40/1D+1
     Focus: 1/2D

Capsule: The Action VI is a more recent release in the Action series. It also typically operates in convoys or in well patrolled areas of space being equally helpless in a fight.




Exterior Notes:

The ship you see here is the culmination of many influences. There are few images published by West End Games, Del Rey Books, or Dark Horse Comics that fully collude with one another so we decided to incorporate elements from all these images to produce these deckplans. The deckplans below represent our best possible compromise of all the evidence available. We decided that one image must be the most correct and worked our way down forming a hierarchy of the images for reference. They are listed in order of importance (to this project anyway) in the Index below. This ship started with the side view from the "Rebel Alliance Sourcebook". Using the front view from "The Essential Guide to Vehicles and Vessels" we developed a front view adjusting the front view of the Essential Guide to match the side. We then built the top view from scratch based on the many other West End Games, Del Rey Books, and Dark Horse Comics images available. We then had problems with the landing gear. We were forced to design the aft landing gear to fold out rearward as far as possible to prevent the bow of the ship from "popping a wheelie" and tipping up on landing. We also discovered the ship had a very slender footprint and would be prone to tipping over on to its side, so we designed the forward landing gear to extend outward increasing the ships lateral stability on the ground.

Game Notes for Force Cylinder Use: West End Games made no mention of the Force Cylinder device for the Action VI in its stats. We see this device used in Timothy Zahn's "Heir to the Empire" (Chapter 18, page 187 hard cover edition). I created these house rules for it below:

Force Cylinder Device

Fire Arc: Port & Starboard
Crew: 1 per fire arc
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/2/3
Atmosphere Range: 100/200/300
Damage: 1D
Game Notes: This device extends a cylindrical magnetic shield the length of its range over any object. The cylinder has a diameter of 3 meters. The cylinder also contains atmosphere at a pressure and quality equal to the host ship. The effected object within the field can be pulled toward the ship just like a low powered tractor beam. living organisms can survive within the field without a space suit. As the field is drawn to the ship, the field can be coupled with an airlock magnetic shield to allow cargos and passengers to be pulled aboard.

DECK 1:

At the ship's very bottom lies the bilge. On the Action VI this area is divided into two separate areas (forward and aft) that house the ships landing gear and ballast fuel tanks. Headroom is up to 6'-4" in the forward compartment, and up to 12'-8" in the aft compartment.


The forward compartment is accessed by the forward turbolift, and the aft compartment is accessed by the central cargo lift. The central cargo lift also provides access to the ground and can safely sustain 40 metric tons of cargo. Also housed here are the pumps and control units for ships massive landing gear.

DECK 2:

The headroom for this deck is up to 8'-8". There are several areas of this deck, listed below that are accessed from DECK 3, and cannot be accessed from this deck. This deck contains the bulk of the ship's repulsor emitters, and controllers as well as the ships Force Cylinder System.
Bow Sensor Dome: Hanging from the very front of the ship, this dome houses the ship's scan sensor array. This compartment is accessed and serviced from DECK 3.
Reactor Room: Behind the Bow Sensor Dome, this massive chamber houses the Solar Ionization Reactor. The reactor is the ship's Power Core, and primary power source. Mounted on massive fluid filled dampeners, the reactor has a mere one meter curved crawlspace around it to allow access for servicing. Due to the sensitive nature of the reactor, this area has no artificial gravity of its own. The compartment only has 1/10 normal gravity in flight in the absence of an outside gravitational influence. Collateral gravity fields from adjacent compartments are the source of the compartment's 1/10 normal gravity field. This compartment is accessed from DECK 3 via the forward turbolift.
Forward Repulsor Room: Behind the Reactor Room, this compartment houses the Forward Repulsor Emitters that provide the thousands of metric tons of repulsive-force required to lift to the bow of the ship. Stairs allow access up to the four forward landing gear emitters, which sit atop a small dais-like mounds on the floor. The ship's forward turbolift stops in this room and allows both fore and aft entry and exit. Behind the turbolift is a catwalk that allows access aft to the Force Cylinder Airlock.


Force Cylinder Airlock: Aft of the forward repulsor room, this chamber houses the Force Cylinder System. This device allows transport of personnel and cargo across the vacuum of space without the need for pressurized containers or space suits. This device was used by Talon Karrde in Timothy Zahn's "Heir to the Empire" (Chapter 18, page 187 hard cover edition) to rescue Luke Skywalker from his crippled X-Wing. The system can draw in freight from the port or starboard side. Magnetic shielding allows the outer doors to remain open as freight enters the ship. For complete stats of these devices, see above on this page. Other equipment housed here are, the ship's central repulsor emitters and the ships magnetic shield projectors. The controllers and generators for the airlock doors are mounted behind pressurized compartments. Giant double blast doors allow access aft to the Cargo Lift.
Cargo Lift Room: Aft of the Force Cylinder Room, this compartment houses the aft Repulsor Emitters that provide the thousands of metric tons of repulsive-force required to lift the stern of the ship. The ship's cargo lift stops on this deck for cargo transfer to and from the adjacent airlock compartment.
Aft Repulsor Compartment: Located at the aft most section of this deck hanging from the ships underbelly and behind the Cargo Lift Room, this compartment is two decks high extending up and into DECK 3. Housed on this deck are the ship's repulsor controllers, which are mounted under the Repulsor Generator which is suspended from the ceiling on DECK 3. Due to the fact that the Repulsor Generator takes up most of this compartment, headroom on this deck is reduced to marginally more than one meter.



Deck three is is still under construction. Capsule coming soon.


Deck four is is still under construction. Capsule coming soon.


Deck five is is still under construction. Capsule coming soon.


Deck six is is still under construction. Capsule coming soon.


Deck seven is is still under construction. Capsule coming soon.


Deck eight is is still under construction. Capsule coming soon.


Deck nine is is still under construction. Capsule coming soon.
Index of Published Images that inspired this project, in Order of Importance:

1. STAR WARS Rebel Alliance Sourcebook 2nd Edition p. 136 - Side View - drawn by Rob Caswell - West End Games
2. The Thrawn Trilogy Sourcebook p. 213 - Side View & Silhouette - drawn by Rob Caswell - West End Games
3. Star Wars The Essential Guide to Vehicles and Vessels p.191 - Side & Front View - drawn by Troy Vigil - Dey Rey Books
4. STAR WARS Rebel Alliance Sourcebook 2nd Edition p. 67 - Side View - drawn by Rob Caswell - West End Games
5. Wanted by Cracken Sourcebook p.1 and 45 - 3/4 View - drawn by Rob Caswell - West End Games
6. Star Wars The Essential Guide to Vehicles and Vessels p.190 - 3/4 View - drawn by Doug Chiang - Dey Rey Books
7. The Thrawn Trilogy Sourcebook p. 192 - Front / Side View - drawn by Tim Eldred - West End Games
8. STAR WARS Adventure Journal, Vol. 1, No. 9, p. 34 - Front / Top view - drawn by Mike Vilardi - West End Games
9. STAR WARS Pirates & Privateers p. 59 - Side View Silhouette - by Timothy S. O'Brien - West End Games
10. Dark Horse Comics - Heir to the Empire - Various interior & exterior images - drawn by Oliver Vatine & Fred Blanchard
11. Dark Horse Comics - Dark Force Rising - Various interior & exterior images - drawn by Terry Dodson & Kevin Nowlan
12. Dark Horse Comics - The Last Command - Various interior & exterior images - drawn by Edvin Biukovic & Eric shanower