SoroSuub Nestt Light Freighter
Nestt Light Freighter
Official West End Games statistics and Capsule from "Pirates and Privateers" page 63
Craft: SoroSuub Nestt-class Light freighter
Type: Dealer-modified light freighter
Length: 29 meters
Skill: Space transports: Nestt Freighter
Crew: 1 (optional co-pilot)
Crew Skill: Varies Widely
Cargo Capacity: 150 metric tons
Consumables: 1 month
Cost: 30,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x9
Nav Computer: Yes
Atmosphere: 280; 800 kmh
Capsule: The Nestt-class light freighter is one of SoroSuub's latest attempts to seize a portion of the small starship market, while simultaneously appeasing its overlord, the Empire. The Nestt has a fairly short cruising range, but is a little higher than average on cargo tonnage. Its major glaring weakness is that it is not designed to carry weapons, nor does it have surplus power for adding them later (an addition intended to keep the Empire from squashing the project). To add weapons systems requires an upgrade of the power core, generally considered more trouble than it's worth.
GM Notes: Please note that the Nestt is misspelled as "NESST" in "Pirates and Privateers" on page 63. It is spelled "Nestt" on page 58 of "Pirates and Privateers" and page 35 of "Wanted by Cracken". It is my assumption that "Nestt" is the correct spelling due to the fact it appears in more places.
The only disadvantage of this ship is the radically shaped power core that limits two important modifications. Due to its cramped design and low power output, this power core creates a real challenge to owners looking to install weapons on this unarmed freighter. Upgrading the power core with a larger model is also a challenge due to room limitations. The main reason for this design flaw was political. In order to allow this light freighter project to be approved by the empire, the engineers had to make the ship almost impossible to arm without major modifications that would alter the ship’s exterior appearance. The result of this is that the Nestt is rarely found in the Outer Rim Territories or on seldom traveled hyperspace routes.
The design flaws built into this freighter have deterred many but not all from modifying them. Methods of getting around the Nestt’s power limitations are:
1.) Install multiple back up batteries like the ones in “Pirates and Privateers” page 40. Game notes: Each backup battery should provide one weapon with enough power to fire 6 times before discharging. The Nestt has plenty of room in its upper crawlspaces for extra batteries.
2.) Install cheap missile launchers. Launchers use very little of the host ship’s power because they contain their own fuel supply and warheads. This can be a very expensive way to arm a ship with the cost of replacement missiles, but can mean the difference between life and death in the event of an ambush.
3.) Install one or two weapons and fight with the ship’s shields off. The shields are only 1D+1 and against weak attackers, they aren’t needed. If the battle goes bad, the shields can be raised and weapons shut off for retreat.
4.) Remove the 1x hyperdrive replace it with a 2x and free up some power and space for a larger power core. The New Republic issued a supplemental type certificate (STC) to SoroSuub shortly after the battle of Endor making this modification legal. SoroSuub now sells conversion kits for older Nestt freighters.
Internal Layout: The SoroSuub Nestt consists of a wide rectangular forward module and a wider octagonal aft module. Both modules have two complete decks with ceilings up to 6 foot high. The upper deck is mostly crawl spaces. Crawlspaces have ceilings up to 4 feet high.
The forward module of the lower deck contains:
1 forward boarding ramp with airlock
2 docking rings with airlocks
1 cargo lift with lift room airlock
2 forward landing gear rooms
2 cargo holds
The forward boarding ramp is triple sealed and can be used as an airlock for space walks or exiting the ship into type III or type IV atmospheres. The ship’s two docking rings extend down to the underside of the ship and allow docking with other ships. The docking rings are also triple sealed and can be used as airlocks for space walks or deploying astromech droids for external ship repairs. The cargo lift lowers to the ground and can lift up to eight metric tons of cargo to the lower deck. The lift is large enough to fit most speeders and was designed for vehicle loading. The lift room is also triple sealed and can be used as an airlock for space walks or droid deployment for repairs. The ship’s secondary repulsor lifts and artificial gravity equipment are located under the grated flooring on the lower deck.
The aft module of the lower deck contains:
1 cargo hold
2 mini turbo lifts
2 crew quarters with escape pod launcher
4 passenger quarters with escape pod launcher
1 galley (kitchen)
1 head (bathroom)
4 rear landing gear rooms
1 engineering airlock
2 fuel storage rooms
The main cargo hold can hold up to 4 speeders. The turbolifts allow access to the upper deck and can each lift up to 500 kg. Crew quarters are the two rooms farthest forward and are equipped with a single bed a small dresser and closets. The captain’s quarters are on the starboard side and the first mate’s quarters are on the port side. Passenger quarters are further back and are similarly equipped. All quarters are equipped with PES-550 escape pod launchers (see PES-550 for more information). One of the ships selling points is record escape times in the case of emergency. Game notes: Add 1D to movement rolls during escape pod evacuation. The ship’s galley contains a food processor, a small sink and a table with three chairs. The ship’s head contains a fresher, a sink and two toilets. The engineering airlock allows droids and crew to enter the mechanical areas without spreading fire or radiation in the event of an emergency. The ship’s main repulsor lifts and artificial gravity equipment are located under the grated flooring on the lower deck.
The forward module of the upper deck contains:
1 lounge / observation room
2 crawl spaces (port and starboard)
The Cockpit layout is oriented so that the captain sits behind the first mate and sits about a foot higher. The first mate sits down in the front. There are two passenger seats in the cockpit in the rear. I would like to thank Ed Obarowski for his wining cockpit design which blends ideas from the Lambda-class shuttle and the YT-2000. The design incorporates the body lines of the top view with the newly created side view and allows proper visability for the crew. Well done Ed. At the very front in the nose cone is the ship’s focus sensor array. The lounge / observation room has plenty of windows to enjoy the view during long trips. It comes with a small fold up table and two chairs. The two large port and starboard crawlspaces are accessed via hatches in the floor. They must be climbed into from the lower deck. The crawl spaces contain the ships storage tanks for its maneuvering thrusters. The ship’s passive, active and search sensor equipment is also found twisting through the crawlspaces. Lastly is the ship’s batteries one on the port side and the other on the starboard. You will note the extra room for even more batteries if the owner decides to modify.
The aft module of the upper deck contains:
1 turbolift room
1 shield generator room
2 crawlspaces (port and starboard)
1 engineering room
The turbolift room allows access to the lower deck’s main cargo hold. Behind this is the shield generator room. This sealed room contains the generators, controllers and projectors for the ship’s shields. This room is accessed from hatches on the floor and must be climbed into from the lower deck. The crawl spaces are also accessed from floor hatches and must be climbed into from below. They are also sealed and each contains 50% of the ships stored life support consumables. Each crawlspace also contains a life support processor. This redundancy makes it harder to knock out the Nestt’s life support systems in the event of an emergency. Each unit can operate independently or function as one under normal conditions. The engineering room takes up the back of the upper deck and contains: the power core, the hyperdrive in the center, the ion drives, and thrusters. This room is accessed from the engineering airlock from below. The ship’s main functions can be monitored adjusted and seviced from this room’s engineering console mounted behind the hyperdrive.