This project was developed by Randall "Geekboy1701" Earnest, and Frank V Bonura. This project is based mainly on the original drawings by Karl Martin from the “Star Wars ® — Imperial Sourcebook” 1st edition pages 49, 52, and 53, by West End Games ® a subsidiary of Purgatory Publishing ®.
We searched for the oldest image of the Gamma-class we could find. The oldest images of this imperial ship appear in the “Imperial Sourcebook” back in 1989. This original image provided us with information about the proportions of the height and length of the shuttle as well as the positions of many structures in the ships side view. The two original images found in the “Imperial Sourcebook” were made by the same artist at the same time so we decided they would share the role of primary evidence.
The top view provided us with our second source of information and established the proportion of the ship's width as compared to its length. Many details did not match between the side and top views. Where possible averages where used to reconcile the differences. At times the side view took precedence and sometimes the top view's details were transferred to the side view. The top view was also a cutaway drawing and where possible we have tried to incorporate elements from this official partial deckplan into our project making minor corrections where necessary.
Moving on to the “Rebel Alliance Sourcebook”, this third image provided us with information about the aft and underside of the shuttle. This image also helped to find suitable locations for the shuttle's landing gear and cargo lift.
Lastly we studied the Gamma-class shuttle from the video games. The digital 3D model differed from the original artwork from the roleplaying game so influences were only used when the original artwork was silent and no information was available from anywhere else. Many of the decals and ship markings come from this 3D source material.
The result of our research is the Gamma-class Shuttle you see below. Our project seeks to use all influences in some capacity and to harmonize all available visual data into one consistent working model.
Gamma-class Assault Shuttle
Not technically a capital ship, [1] Imperial assault shuttles regularly engage capital ships in combat or are used to ferry Zero G stormtroopers aboard an engaged vessel. These heavily-armored vehicles come complete with tractor beam generators, full sensor suites, power harpoon guns, [a] [2] concussion missile launchers, and automatic blaster cannons.
Assault shuttles are divided into three sections. The first section contains the command crew cockpit. Here the five-man crew can monitor the actions of the spacetroopers as well as handle the operation of the shuttle and all its systems. The second section of the craft is the main body. In this section, 40 spacetrooper armor shells are stored until the troopers plug into them. The armor is constantly being recharged and powered up while in its place in the shuttle. This compartment is lined with fold-away launch doors that swing open to disgorge the spacetroopers. The rear portion of the craft houses the engines and power generators.
In a standard operation, an assault shuttle will hold a given target in a tractor beam or with magnetic harpoons. [a] [2] Sometimes it will also cripple the target with a few well-placed blaster cannon shots. Then it will open up and let its spacetrooper platoon loose.
Assault shuttles are among the most-heavily shielded vessels in the Imperial fleet. Most combat starships funnel approximately 25 percent of their total power through the shield generators. An assault shuttle uses up to 62 percent power on shields, and over half of that power is channeled into the front arc. [3] This allows the shuttle to withstand even the most concentrated barrage of fire for at least a short time.
These craft are both atmospheric [b] and space capable, and have limited capacity for hyperspace travel (their onboard nav computers can hold up to three jumps). Most Imperial-class Star Destroyers carry an assault shuttle, along with the necessary spacetrooper platoon. Other ships are supplied with these units as needed and available.
- ASSAULT SHUTTLE
- Craft: Telgorn Corp Assault Shuttle
- Type: Gamma-class Assault Shuttle
- Length: 30 meters
- Scale: Capital Ship (due to power output) [1]
- Crew: 5
- Passengers:40
- Hyperdrive Multiplier: x2
- Nav Computer: Yes
- Hyperdrive Backup: No [c]
- Sublight Speed: 4D
- Maneuverability: 2D
- Hull: 3D+2
- Weapons:
- Shields: 4D+2 [3]
- Assault Shuttle
- Craft: Telgorn Corp. Assault Shuttle
- Type: Gamma-class assault shuttle
- Scale: Capital (due to power output) [1]
- Length: 30 meters
- Skill: Capital ship piloting: Gamma-class assault shuttle
- Crew: 2, gunners: 3, skeleton: 1/ +10
- Crew Skill: Capital ship gunnery 3D+2, capital ship piloting 5D, capital ship shields 4D
- Passengers:40 (spacetroopers)
- Cargo capacity:5 metric tons
- Consumables: 1 week
- Cost: Not available for sale, costs the Empire 665,657 (new) each [4]
- Hyperdrive Multiplier: x2
- Hyperdrive Backup: None [c]
- Nav Computer: Limited to 3 jumps
- Maneuverability: 2D
- Space: 8
- Atmosphere: 365; 1,050 kmh [b]
- Hull: 3D+2
- Shields: 4D+2 [3]
- Sensors:
- Passive: 40/1D
- Scan: 80/1D+2
- Search: 130/2D
- Focus: 4/3D
- Weapons:
- 4 Laser Cannons
- Fire Arc: Turret
- Crew: Two guns are handled by “gunner 1,” two guns are handled by “gunner 2”
- Skill: Capital ship gunnery
- Fire Control: 3D
- Space Range: 1-3/12/25
- Atmosphere Range: 100-300/1.2/2.5 km
- Damage: 2D
- Tractor Beam Projector
- Fire Arc: Front
- Crew: 1(gunner 3)
- Skill: Capital ship gunnery
- Fire Control: 4D
- Space Range: 1-5/15/30
- Atmosphere Range: 100-500/1.5/3 km
- Damage: 5D+2
- Power Harpoon Guns [2]
- Fire Arc: Front
- Crew: 1(gunner 3)
- Skill: Capital ship gunnery
- Fire Control: 1D
- Space Range: 1/2/3
- Atmosphere Range: 100m/200m/300m
- Damage: 6D (use tractor beam rules)
- Concussion Missiles
- Fire Arc: Front
- Crew: 1(gunner 3)
- Skill: Capital ship gunnery
- Fire Control: 2D+1
- Space Range: 1-2/8/15
- Atmosphere Range: 100-200/800/1.5 km
- Damage: 4D